
Arctic Estidal
Negative-Impact Gentlemen's.Club
1
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Posted - 2014.07.30 13:23:00 -
[1] - Quote
One of the great elements of EVE is the open free play. The downside of this is the lack of structured or balanced PvP.
Currently PvP is generally a one-sided affair which results in players being risk adverse and only undertaking PvP when they have overwhelming numbers or guaranteed to win. This type of gameplay generally excludes new players and single players seeking PvP content.
Without PvP, EVE just lives up to its name as a boring spreadsheets in space game.
To resolve this issue, CCP created Low-Sec which solves some of these issues by limiting rooms in faction warefare to ship types. This assists but doesnGÇÖt solve the issue.
Structured PvP
Create combat rooms which use acceleration gates to enter the room. There would be a mix of rooms from 1v1 up to 10v10.
Player groups of 2+ would need to be in fleet on grid with the acceleration gate to enter the combat room. The group would then fleet warp into the room. This would prevent a group of players loading more players into the room than allowed, ensuring each room is balanced (e.g. two groups of five players).
Room Restrictions
Rooms would also be restricted by ship type from T1 and T2, Frigates through to Battleships. This then allows players to experiment with different fleet compositions.
More PvP Formats
Players now have another format for generating PvP content. Players can gain experience in a structured format without being blobbed by an enemy fleet or roaming for hours without finding a fight.
Faction Warefare, Low-Sec and Null-Sec PvP still exists and this format wonGÇÖt diminish their PvP styles but enables players another PvP experience.
Location of Structured PvP
This should ideally be located in High-Sec so PvP is conducted in the combat zones which are deadzones out of reach of Concord. This prevents PvP outside of the combat zones or on the acceleration gates.
Combat Rounds
Ideally once both players or fleets enter the combat zone they should be restricted from leaving the combat zone easily, to encourage battles instead of players seeing the opposing fleet and quickly exiting. The acceleration gates would be locked while two fleets are inside and would potentially have a cool down of 60 sec following the exit of the room by both fleets, thereby allowing the room to be cleared of wrecks ready for the next battle.
The rooms would also eject both fleets from the room (perhaps by Concord arriving) or being fleet warped out automatically, once the combat reaches 10 mins to ensure rooms are not locked indefinitely by two fleets siting in the room chatting.
New Player Experience
This is perfectly suited for new players. Specific combat rooms could be setup for new players under a certain Skill Point level so players arenGÇÖt fighting in T1 frigates against a 5 year old player who is overpowered.
The key is to expose new players to PvP in a structured way. That doesnGÇÖt mean they are not going to lose continually, but the more battles they participate in the more experience, fun and likelihood they will continue to play EVE in the long term.
Single Players
There are a lot of players who are not part of a corp or alliance, or are actively involved in corps but like to also play solo, who are currently excluded from PvP due to the blob, overkill structure that currently exists with PvP.
A structured format wouldnGÇÖt dictate the strategy or combat style, but would attempt to create a fairly balanced platform for players to play within. The point is GÇÿfairly balancedGÇÖ but not 100% balanced. Player ships fits, skills, experience will provide the necessary difference for each combat.
Security Status
All PvP within the combat zones would not impact on the security status of players. This is consistent with Null-Sec combat not affecting a players security status. This would enable the structured pvp to occur in High-Sec without players being attacked by Concord.
Instead of requiring players to buy tags or kill rats to increase their security status, this type of PvP could increase the security status of players to offset PvP undertaken by players in Low-Sec. |